Read the weave. Free the gold.

A tactile puzzle journey through Scandinavian fantasy. Follow every crossing, pull what lies on top, and set one living Golden Thread free.

Coming Fall 2026 Multiple platforms By Lucky Dreamer

How it plays

One rule you can feel.

  1. 01 · Read

    Read the weave.

    Strands cross over and under one another. Follow each crossing to see which strand lies on top.

  2. 02 · Pull

    Pull what lies on top.

    Only a strand with nothing across it can leave the board. Tap it or pull it free. A strand that is held down snags, and you can see why.

  3. 03 · Free

    Free the Golden Thread.

    One living Golden Thread is caught in every weave. Clear its way and it comes loose in a rush of light.

Scroll to unravel

Inside the game

Every loom has a twist.

The rule never changes. The looms do: they burn, they turn, they stand in the tide, and they are strung with far more than rope.

A loom over the fire

Every chapter ends in a Master Knot: three trials in one run. On the fjord, the loom turns slowly above an open fire pit.

Half in the tide

Some looms stand in the sea, half above the water and half below it.

Molten steel below

In the forge, an iron loom turns over a crucible of molten metal.

A loom strung with bright iron chain instead of rope.

Not just rope

Steel cable, iron chain, and finer threads still. Every chapter changes what you pull.

A frosted loom around a hole in the ice.

Two faces

On the ice, a loom can hide a second weave on its other side.

A loom over glowing, lava-cracked stone in a valley of standing stones.

Bound by runes

Some strands are rune-locked, and the lock is part of the puzzle.

And plenty more that we are keeping for the journey.

The journey

Eight worlds. One thread.

Ember follows the Golden Thread from quiet fjord shores into a working forge, across rune-carved stone and still ice, and on into places we are keeping to ourselves for now. Every chapter changes the scenery, the materials, and the way the weave behaves.

A long blue fjord at dawn between snowy peaks, a hall high on the cliffs.

ChapterI

Fjord Shores

Read the weave.

The Golden Thread leads into the fjord, where every weave begins.

  • Rope
  • Twisted Pairs
A cliffside forge glowing in the mist beneath a mountain fortress.

ChapterII

Ironwake Forge

Commit to a direction.

In Ironwake, cord, cable, and chain each move to its own rhythm.

  • Steel cable
  • Iron chain
Standing runestones across a volcanic highland under storm clouds.

ChapterIII

Runestone Vale

Understand a bond.

Rune Bonds lock the loom. Their seals wait on the other face.

  • Rune Bonds
A frozen lake and snowy islands beneath a faint aurora.

ChapterIV

Frostmere

See both sides.

Frostmere hides a second weave beneath the first.

  • Both faces

ChapterV

Stormwake Harbor

Anticipate movement.

Revealed on the journey.

ChapterVI

Worldroot Grove

Plan for what emerges.

Revealed on the journey.

ChapterVII

Twinfall Pass

Balance the tension.

Revealed on the journey.

ChapterVIII

The final weave

Weave it all together.

It waits at the end of the thread. We will not spoil it.

Made to be mastered

Calm to play. Deep to master.

The rule fits in a sentence. The boards keep finding new ways to test it, and the game remembers how well you read them, not how long you played.

Three stars, three kinds of skill.

Free the Golden Thread, solve without a single snag, and meet each level's own mastery goal. Replays add the stars you missed and never take one away.

A Master Knot to close every chapter.

Three trials in one run: eight strands, then sixteen, then twenty-four. Keep the Flawless Chain unbroken to earn the chapter's Master Rune, or return for a stricter Legend run.

Runes that remember.

Golden Runes mark real discoveries and feats. They are collectibles, never currency.

Calm by design.

  • No energy meters or waiting
  • No XP or player levels
  • Hints are always free

Anywhere, any language.

The campaign plays fully offline, in 23 interface languages. Only the Daily Knot needs a connection.

200+handcrafted levels

8distinct chapters

23available languages

Online Daily Knot

A shared ritual. Three ways in.

Each day brings three shared knots: Easy, Medium, and Hard, with three ranked tries at each. Solve one flawlessly, with no snags and no hints, and your fastest time joins the standings under a generated anonymous alias. Keep a streak, share a result, come back tomorrow.

Daily Knot requires a connection. The campaign remains available offline.

Flawless clears only: no snags, no hints, three ranked tries. Learn about Daily Knot
Live standings

This week’s flawless clears

Rank Player Clears Best
Consulting the loom…The standings need JavaScript to load.

Questions

Before you pull a thread.

The short answers. Anything else, ask us.

What is Ravel: Golden Thread?

A tactile Nordic-fantasy puzzle game from Lucky Dreamer. Every board is a woven loom: read how the strands cross over and under, pull the ones that lie on top, and set one living Golden Thread free.

When does Ravel come out?

Ravel is coming Fall 2026 across multiple platforms, with final destinations still to be announced. Request beta access to hear about testing opportunities and release news.

How do you play?

Only a strand with nothing lying across it can leave the board. Tap it or pull it free. A strand that is held down snags instead, and you can see what is holding it. Clear the way and the Golden Thread comes loose.

How big is the game?

More than 200 handcrafted levels across eight chapters, each with its own scenery, materials, and twists. Every chapter closes with a three-trial Master Knot of 8, 16, and 24 strands.

Can I play offline?

Yes. The whole campaign plays offline. Only the Daily Knot, with its shared challenges and leaderboard, needs a connection.

What is the Daily Knot?

An online mode with three shared knots every day: Easy, Medium, and Hard. Each gives you three ranked tries, and your fastest flawless solve, with no snags and no hints, ranks on an anonymous leaderboard under a generated alias.

Are there energy timers or paid hints?

No. There is no energy meter, no waiting, and no XP to grind. Hints are always free.

Which languages does Ravel support?

The game's interface is available in 23 languages: English, Spanish, Brazilian Portuguese, French, German, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Finnish, Swedish, Norwegian, Danish, Dutch, Polish, Turkish, Russian, Czech, Hungarian, Romanian, Ukrainian, and Greek.

How can I play before launch?

Request beta access with the form on this page. We will contact you when there is a suitable testing opportunity. A request does not guarantee access.

Follow the thread

Be there when the first strand comes free.

Ravel: Golden Thread is coming Fall 2026 across multiple platforms, with final destinations still to be announced. Request beta access and we’ll contact you when there is a suitable testing opportunity or a meaningful release update.

A request does not guarantee access. See our Privacy Policy.